Vehicle Size File
From TclWiki
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VEHICLE SIZE DATA FILE
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Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.
Vehicle Type:
Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone
All Units:
May not carry cargo (unless a drone).
May be stored in ships or on planets.
May be transferred between ships or planets as cargo.
Fighter:
Stored in Fighter Bays or on a planet.
Can be launched into space and moves/refuels just like a ship.
Can be recovered by a ship with Fighter Bays or a planet.
They can be self-destructed or fired upon.
Moves like a ship.
May or may not have the ability to warp through warp points.
Once fuel is exhausted, it is destroyed.
Completely under player control.
Satellite:
Stored in Cargo Bays or on a planet.
Can be deposited in space by a ship or planet.
Can be recovered by a ship or planet.
They can be self-destructed (under player control) or fired upon.
Cannot move.
Must be refueled by outside means.
Once fuel is exhausted, it goes dormant like a ship.
May or may not be under Player control (depends on components).
If not under player control, will fire on any ships in the same sector.
Mine:
Stored in Mine Storage or on a planet.
Can be deposited in space by a ship or planet.
Cannot be recovered.
They can be self-destructed (under player control) or fired upon.
Cannot move.
Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
Requires some type of explosive\warhead component.
Attempts to detonate when objects enter the sector.
May or may not be under Player control (depends on components).
Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
Troop:
Stored in Troop Quarters or on a planet.
Cannot be deposited in space.
Can be dropped on enemy planets to begin ground combat.
Cannot move.
May or may not be under Player control (Monster Troops will fight all comers once dropped).
Weapon Platform:
Stored in Cargo Bays or on a planet.
Cannot be deposited in space.
Cannot move.
Always under Player control.
Serve only as a container for weapons which fire from a planet into space (or for ground combat).
Drone:
Stored in Cargo Bays or on a planet.
Can be launched into space from a ship or planet.
Cannot be recovered.
They can be self-destructed (under player control) or fired upon.
Moves like a ship.
May or may not have the ability to warp through warp points.
Once fuel is exhausted, it is destroyed.
May or may not be under Player control (depends on components).
[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]
Launched from Ship:
This unit can be launched into space by a ship. Only applies to units that can actually be launched.
Launched from Planet:
This unit can be launched into space from a planet. Only applies to units that can actually be launched.
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- BEGIN*
=======================================================================================
Name := Explorer
Short Name := Explorer
Description :=
Code := EX
Primary Bitmap Name := explorer
Alternate Bitmap Name := explorer
Vehicle Type := Ship
Tonnage := 70
Cost Minerals := 25
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.25
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 0
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 2
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Escort
Short Name := Escort
Description :=
Code := ES
Primary Bitmap Name := escort
Alternate Bitmap Name := escort
Vehicle Type := Ship
Tonnage := 120
Cost Minerals := 46
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Corvette
Short Name := Corvette
Description :=
Code := CT
Primary Bitmap Name := corvette
Alternate Bitmap Name := corvette
Vehicle Type := Ship
Tonnage := 160
Cost Minerals := 67
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Frigate
Short Name := Frigate
Description :=
Code := FG
Primary Bitmap Name := frigate
Alternate Bitmap Name := frigate
Vehicle Type := Ship
Tonnage := 220
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Destroyer
Short Name := Destroyer
Description :=
Code := DD
Primary Bitmap Name := destroyer
Alternate Bitmap Name := destroyer
Vehicle Type := Ship
Tonnage := 300
Cost Minerals := 147
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Light Cruiser
Short Name := Light Cruiser
Description :=
Code := CL
Primary Bitmap Name := lightcruiser
Alternate Bitmap Name := lightcruiser
Vehicle Type := Ship
Tonnage := 450
Cost Minerals := 236
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Cruiser
Short Name := Cruiser
Description :=
Code := CA
Primary Bitmap Name := cruiser
Alternate Bitmap Name := cruiser
Vehicle Type := Ship
Tonnage := 600
Cost Minerals := 336
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Battle Cruiser
Short Name := Battle Cruiser
Description :=
Code := BC
Primary Bitmap Name := battlecruiser
Alternate Bitmap Name := battlecruiser
Vehicle Type := ship
Tonnage := 800
Cost Minerals := 476
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 10
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Battleship
Short Name := Battleship
Description :=
Code := BB
Primary Bitmap Name := battleship
Alternate Bitmap Name := battleship
Vehicle Type := ship
Tonnage := 1000
Cost Minerals := 630
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 3
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Dreadnaught
Short Name := Dreadnaught
Description :=
Code := DN
Primary Bitmap Name := dreadnaught
Alternate Bitmap Name := dreadnaught
Vehicle Type := ship
Tonnage := 1300
Cost Minerals := 865
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 4
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Super Dreadnaught
Short Name := Super Dreadnaught
Description :=
Code := SD
Primary Bitmap Name := superdreadnaught
Alternate Bitmap Name := superdreadnaught
Vehicle Type := ship
Tonnage := 1650
Cost Minerals := 1155
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 9
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Monitor
Short Name := Monitor
Description :=
Code := MT
Primary Bitmap Name := monitor
Alternate Bitmap Name := monitor
Vehicle Type := ship
Tonnage := 2000
Cost Minerals := 1470
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 6
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 11
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Heavy Monitor
Short Name := Heavy Monitor
Description :=
Code := MH
Primary Bitmap Name := heavymonitor
Alternate Bitmap Name := heavymonitor
Vehicle Type := ship
Tonnage := 2500
Cost Minerals := 1925
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 7.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 13
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Super Monitor
Short Name := Super Monitor
Description :=
Code := SM
Primary Bitmap Name := supermonitor
Alternate Bitmap Name := supermonitor
Vehicle Type := ship
Tonnage := 3000
Cost Minerals := 2415
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 9
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 14
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines := True
Requirement Max Engines := 18
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Leviathan
Short Name := Leviathan
Description :=
Code := LN
Primary Bitmap Name := leviathan
Alternate Bitmap Name := leviathan
Vehicle Type := ship
Tonnage := 4000
Cost Minerals := 3360
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 11
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 16
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines := True
Requirement Max Engines := 11
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Juggernaught
Short Name := Juggernaught
Description :=
Code := JG
Primary Bitmap Name := juggernaught
Alternate Bitmap Name := juggernaught
Vehicle Type := ship
Tonnage := 5000
Cost Minerals := 4375
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 13
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 18
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Regular Hulls have -50% maintenance to match Starfire's 15%.
Ability 1 Val 1 := -50
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines := True
Requirement Max Engines := 13
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Explorer
Short Name := Fast Explorer
Description :=
Code := EXf
Primary Bitmap Name := fexplorer
Alternate Bitmap Name := fexplorer
Vehicle Type := Ship
Tonnage := 70
Cost Minerals := 39
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.25
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 0
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 2
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Escort
Short Name := Fast Escort
Description :=
Code := ESf
Primary Bitmap Name := fescort
Alternate Bitmap Name := fescort
Vehicle Type := Ship
Tonnage := 120
Cost Minerals := 70
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Corvette
Short Name := Fast Corvette
Description :=
Code := CTf
Primary Bitmap Name := fcorvette
Alternate Bitmap Name := fcorvette
Vehicle Type := Ship
Tonnage := 160
Cost Minerals := 99
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 2
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Frigate
Short Name := Fast Frigate
Description :=
Code := FGf
Primary Bitmap Name := ffrigate
Alternate Bitmap Name := ffrigate
Vehicle Type := Ship
Tonnage := 220
Cost Minerals := 144
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 2
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Destroyer
Short Name := Fast Destroyer
Description :=
Code := DDf
Primary Bitmap Name := fdestroyer
Alternate Bitmap Name := fdestroyer
Vehicle Type := Ship
Tonnage := 300
Cost Minerals := 207
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 3
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Light Cruiser
Short Name := Fast Light Cruiser
Description :=
Code := CLf
Primary Bitmap Name := flightcruiser
Alternate Bitmap Name := flightcruiser
Vehicle Type := Ship
Tonnage := 450
Cost Minerals := 326
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 4
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Cruiser
Short Name := Fast Cruiser
Description :=
Code := CAf
Primary Bitmap Name := fcruiser
Alternate Bitmap Name := fcruiser
Vehicle Type := Ship
Tonnage := 600
Cost Minerals := 456
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 5
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Battle Cruiser
Short Name := Fast Battle Cruiser
Description :=
Code := BCf
Primary Bitmap Name := fbattlecruiser
Alternate Bitmap Name := fbattlecruiser
Vehicle Type := ship
Tonnage := 800
Cost Minerals := 636
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 7
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 10
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Battleship
Short Name := Fast Battleship
Description :=
Code := BBf
Primary Bitmap Name := fbattleship
Alternate Bitmap Name := fbattleship
Vehicle Type := ship
Tonnage := 1000
Cost Minerals := 830
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 3
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 8
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Dreadnaught
Short Name := Fast Dreadnaught
Description :=
Code := DNf
Primary Bitmap Name := fdreadnaught
Alternate Bitmap Name := fdreadnaught
Vehicle Type := ship
Tonnage := 1300
Cost Minerals := 1125
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 4
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 9
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Super Dreadnaught
Short Name := Fast Super Dreadnaught
Description :=
Code := SDf
Primary Bitmap Name := fsuperdreadnaught
Alternate Bitmap Name := fsuperdreadnaught
Vehicle Type := ship
Tonnage := 1650
Cost Minerals := 1485
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 11
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Monitor
Short Name := Fast Monitor
Description :=
Code := MTf
Primary Bitmap Name := fmonitor
Alternate Bitmap Name := fmonitor
Vehicle Type := ship
Tonnage := 2000
Cost Minerals := 1870
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 6
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 13
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Heavy Monitor
Short Name := Fast Heavy Monitor
Description :=
Code := MHf
Primary Bitmap Name := fheavymonitor
Alternate Bitmap Name := fheavymonitor
Vehicle Type := ship
Tonnage := 2500
Cost Minerals := 2425
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 7.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 15
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Super Monitor
Short Name := Fast Super Monitor
Description :=
Code := SMf
Primary Bitmap Name := fsupermonitor
Alternate Bitmap Name := fsupermonitor
Vehicle Type := ship
Tonnage := 3000
Cost Minerals := 3015
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 9
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 16
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines := True
Requirement Max Engines := 18
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Leviathan
Short Name := Fast Leviathan
Description :=
Code := LNf
Primary Bitmap Name := fleviathan
Alternate Bitmap Name := fleviathan
Vehicle Type := ship
Tonnage := 4000
Cost Minerals := 4160
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 11
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 18
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines := True
Requirement Max Engines := 11
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fast Juggernaught
Short Name := Fast Juggernaught
Description :=
Code := JGf
Primary Bitmap Name := fjuggernaught
Alternate Bitmap Name := fjuggernaught
Vehicle Type := ship
Tonnage := 5000
Cost Minerals := 5375
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 13
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 20
Number of Abilities := 3
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 1 extra strategic movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 1 extra tactical movement.
Ability 2 Val 1 := 1
Ability 2 Val 2 :=
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Fast Hulls have -33% maintenance.
Ability 3 Val 1 := -33
Ability 3 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines := True
Requirement Max Engines := 13
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Explorer
Short Name := Rapid Explorer
Description :=
Code := EXr
Primary Bitmap Name := fexplorer
Alternate Bitmap Name := fexplorer
Vehicle Type := Ship
Tonnage := 70
Cost Minerals := 62
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.25
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 6
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 2
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Escort
Short Name := Rapid Escort
Description :=
Code := ESr
Primary Bitmap Name := fescort
Alternate Bitmap Name := fescort
Vehicle Type := Ship
Tonnage := 120
Cost Minerals := 106
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 6
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Corvette
Short Name := Rapid Corvette
Description :=
Code := CTr
Primary Bitmap Name := fcorvette
Alternate Bitmap Name := fcorvette
Vehicle Type := Ship
Tonnage := 160
Cost Minerals := 147
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 6
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Frigate
Short Name := Rapid Frigate
Description :=
Code := FGr
Primary Bitmap Name := ffrigate
Alternate Bitmap Name := ffrigate
Vehicle Type := Ship
Tonnage := 220
Cost Minerals := 210
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 6
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Destroyer
Short Name := Rapid Destroyer
Description :=
Code := DDr
Primary Bitmap Name := fdestroyer
Alternate Bitmap Name := fdestroyer
Vehicle Type := Ship
Tonnage := 300
Cost Minerals := 297
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 7
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Light Cruiser
Short Name := Rapid Light Cruiser
Description :=
Code := CLr
Primary Bitmap Name := flightcruiser
Alternate Bitmap Name := flightcruiser
Vehicle Type := Ship
Tonnage := 450
Cost Minerals := 461
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 8
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Cruiser
Short Name := Rapid Cruiser
Description :=
Code := CAr
Primary Bitmap Name := fcruiser
Alternate Bitmap Name := fcruiser
Vehicle Type := Ship
Tonnage := 600
Cost Minerals := 636
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 9
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Battle Cruiser
Short Name := Rapid Battle Cruiser
Description :=
Code := BCr
Primary Bitmap Name := fbattlecruiser
Alternate Bitmap Name := fbattlecruiser
Vehicle Type := ship
Tonnage := 800
Cost Minerals := 876
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 11
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 10
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Battleship
Short Name := Rapid Battleship
Description :=
Code := BBr
Primary Bitmap Name := fbattleship
Alternate Bitmap Name := fbattleship
Vehicle Type := ship
Tonnage := 1000
Cost Minerals := 1130
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 3
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 12
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Dreadnaught
Short Name := Rapid Dreadnaught
Description :=
Code := DNr
Primary Bitmap Name := fdreadnaught
Alternate Bitmap Name := fdreadnaught
Vehicle Type := ship
Tonnage := 1300
Cost Minerals := 1515
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 4
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 13
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Super Dreadnaught
Short Name := Rapid Super Dreadnaught
Description :=
Code := SDr
Primary Bitmap Name := fsuperdreadnaught
Alternate Bitmap Name := fsuperdreadnaught
Vehicle Type := ship
Tonnage := 1650
Cost Minerals := 1980
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 15
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Monitor
Short Name := Rapid Monitor
Description :=
Code := MTr
Primary Bitmap Name := fmonitor
Alternate Bitmap Name := fmonitor
Vehicle Type := ship
Tonnage := 2000
Cost Minerals := 2470
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 6
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 17
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Heavy Monitor
Short Name := Rapid Heavy Monitor
Description :=
Code := MHr
Primary Bitmap Name := fheavymonitor
Alternate Bitmap Name := fheavymonitor
Vehicle Type := ship
Tonnage := 2500
Cost Minerals := 3175
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 7.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 19
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Super Monitor
Short Name := Rapid Super Monitor
Description :=
Code := SMr
Primary Bitmap Name := fsupermonitor
Alternate Bitmap Name := fsupermonitor
Vehicle Type := ship
Tonnage := 3000
Cost Minerals := 3915
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 9
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 20
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines := True
Requirement Max Engines := 18
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Leviathan
Short Name := Rapid Leviathan
Description :=
Code := LNr
Primary Bitmap Name := fleviathan
Alternate Bitmap Name := fleviathan
Vehicle Type := ship
Tonnage := 4000
Cost Minerals := 5360
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 11
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 22
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines := True
Requirement Max Engines := 11
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Rapid Juggernaught
Short Name := Rapid Juggernaught
Description :=
Code := JGr
Primary Bitmap Name := fjuggernaught
Alternate Bitmap Name := fjuggernaught
Vehicle Type := ship
Tonnage := 5000
Cost Minerals := 6875
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 13
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 24
Number of Abilities := 2
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 2 extra strategic movement.
Ability 1 Val 1 := 2
Ability 1 Val 2 := 1
Ability 2 Type := Combat Movement
Ability 2 Descr := Generates 2 extra tactical movement.
Ability 2 Val 1 := 2
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines := True
Requirement Max Engines := 13
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Freighter 0
Short Name := Freighter
Description :=
Code := FR0
Primary Bitmap Name := freighter0
Alternate Bitmap Name := freighter0
Vehicle Type := Ship
Tonnage := 70
Cost Minerals := 19
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.25
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 0
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 2
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 1
Short Name := Freighter
Description :=
Code := FR1
Primary Bitmap Name := freighter1
Alternate Bitmap Name := freighter1
Vehicle Type := Ship
Tonnage := 120
Cost Minerals := 36
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 2
Short Name := Freighter
Description :=
Code := FR2
Primary Bitmap Name := freighter2
Alternate Bitmap Name := freighter2
Vehicle Type := Ship
Tonnage := 160
Cost Minerals := 53
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 3
Short Name := Freighter
Description :=
Code := FR3
Primary Bitmap Name := freighter3
Alternate Bitmap Name := freighter3
Vehicle Type := Ship
Tonnage := 220
Cost Minerals := 75
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 4
Short Name := Freighter
Description :=
Code := FR4
Primary Bitmap Name := freighter4
Alternate Bitmap Name := freighter4
Vehicle Type := Ship
Tonnage := 300
Cost Minerals := 110
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 5
Short Name := Freighter
Description :=
Code := FR5
Primary Bitmap Name := freighter5
Alternate Bitmap Name := freighter5
Vehicle Type := Ship
Tonnage := 450
Cost Minerals := 167
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 6
Short Name := Freighter
Description :=
Code := FR6
Primary Bitmap Name := freighter6
Alternate Bitmap Name := freighter6
Vehicle Type := Ship
Tonnage := 600
Cost Minerals := 222
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 7
Short Name := Freighter
Description :=
Code := FR7
Primary Bitmap Name := freighter7
Alternate Bitmap Name := freighter7
Vehicle Type := Ship
Tonnage := 800
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 2.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 10
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 8
Short Name := Freighter
Description :=
Code := FR8
Primary Bitmap Name := freighter8
Alternate Bitmap Name := freighter8
Vehicle Type := Ship
Tonnage := 1000
Cost Minerals := 380
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 3
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 9
Short Name := Freighter
Description :=
Code := FR9
Primary Bitmap Name := freighter9
Alternate Bitmap Name := freighter9
Vehicle Type := Ship
Tonnage := 1300
Cost Minerals := 507
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 4
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 10
Short Name := Freighter
Description :=
Code := FR10
Primary Bitmap Name := freighter10
Alternate Bitmap Name := freighter10
Vehicle Type := Ship
Tonnage := 1650
Cost Minerals := 660
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 9
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 11
Short Name := Freighter
Description :=
Code := FR11
Primary Bitmap Name := freighter11
Alternate Bitmap Name := freighter11
Vehicle Type := Ship
Tonnage := 2000
Cost Minerals := 820
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 6
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 11
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 12
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 12
Short Name := Freighter
Description :=
Code := FR12
Primary Bitmap Name := freighter12
Alternate Bitmap Name := freighter12
Vehicle Type := Ship
Tonnage := 2500
Cost Minerals := 1050
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 7.5
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 13
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := True
Requirement Max Engines := 15
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 13
Short Name := Freighter
Description :=
Code := FR13
Primary Bitmap Name := freighter13
Alternate Bitmap Name := freighter13
Vehicle Type := Ship
Tonnage := 3000
Cost Minerals := 1290
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 9
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 14
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines := True
Requirement Max Engines := 18
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 14
Short Name := Freighter
Description :=
Code := FR14
Primary Bitmap Name := freighter14
Alternate Bitmap Name := freighter14
Vehicle Type := Ship
Tonnage := 4000
Cost Minerals := 1760
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 11
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 16
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines := True
Requirement Max Engines := 11
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Freighter 15
Short Name := Freighter
Description :=
Code := FR15
Primary Bitmap Name := freighter15
Alternate Bitmap Name := freighter15
Vehicle Type := Ship
Tonnage := 5000
Cost Minerals := 2250
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 13
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 18
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Freighters only need 24% maintenance to match Starfire's 7.5%
Ability 1 Val 1 := -76
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines := True
Requirement Max Engines := 13
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 30
Name := Base 0
Short Name := Base 0
Description :=
Code := BS0
Primary Bitmap Name := smallbase
Alternate Bitmap Name := smallbase
Vehicle Type := Base
Tonnage := 150
Cost Minerals := 53
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only require 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 1
Short Name := Base 1
Description :=
Code := BS1
Primary Bitmap Name := smallbase
Alternate Bitmap Name := smallbase
Vehicle Type := Base
Tonnage := 300
Cost Minerals := 120
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only require 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 2
Short Name := Base 2
Description :=
Code := BS2
Primary Bitmap Name := smallbase
Alternate Bitmap Name := smallbase
Vehicle Type := Base
Tonnage := 500
Cost Minerals := 250
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 3
Short Name := Base 3
Description :=
Code := BS3
Primary Bitmap Name := mediumbase
Alternate Bitmap Name := mediumbase
Vehicle Type := Base
Tonnage := 800
Cost Minerals := 420
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 4
Short Name := Base 4
Description :=
Code := BS4
Primary Bitmap Name := mediumbase
Alternate Bitmap Name := mediumbase
Vehicle Type := Base
Tonnage := 1300
Cost Minerals := 715
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 5
Short Name := Base 5
Description :=
Code := BS5
Primary Bitmap Name := mediumbase
Alternate Bitmap Name := mediumbase
Vehicle Type := Base
Tonnage := 2000
Cost Minerals := 1150
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines := False
Requirement Max Engines := False
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 6
Short Name := Base 6
Description :=
Code := BS6
Primary Bitmap Name := largebase
Alternate Bitmap Name := largebase
Vehicle Type := Base
Tonnage := 3000
Cost Minerals := 1800
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 9
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 7
Short Name := Base 7
Description :=
Code := BS7
Primary Bitmap Name := largebase
Alternate Bitmap Name := largebase
Vehicle Type := Base
Tonnage := 4000
Cost Minerals := 2600
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 12
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 8
Short Name := Base 8
Description :=
Code := BS8
Primary Bitmap Name := largebase
Alternate Bitmap Name := largebase
Vehicle Type := Base
Tonnage := 5000
Cost Minerals := 3500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 14
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 9
Short Name := Base 9
Description :=
Code := BS9
Primary Bitmap Name := largebase
Alternate Bitmap Name := largebase
Vehicle Type := Base
Tonnage := 6250
Cost Minerals := 4688
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 16
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 11
Requirement Min Crew Quarters := 11
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Base 10
Short Name := Base 10
Description :=
Code := BS10
Primary Bitmap Name := largebase
Alternate Bitmap Name := largebase
Vehicle Type := Base
Tonnage := 7500
Cost Minerals := 6000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 18
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Bases only need 16% maintenance to match Starfire's 5%.
Ability 1 Val 1 := -84
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 12
Requirement Min Crew Quarters := 12
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Asteroid Fort
Short Name := Asteroid Fort
Description :=
Code := AF
Primary Bitmap Name := astfort
Alternate Bitmap Name := astfort
Vehicle Type := Base
Tonnage := 10000
Cost Minerals := 4000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Forts only need 10% maintenance to match Starfire's 3%.
Ability 1 Val 1 := -90
Ability 1 Val 2 :=
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Forts are completely immobile, and thus easier to hit in combat.
Ability 2 Val 1 := 20
Ability 2 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 25
Requirement Min Crew Quarters := 25
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Space Station (center module)
Short Name := Space Station
Description :=
Code := SS
Primary Bitmap Name := spacestation0
Alternate Bitmap Name := spacestation0
Vehicle Type := Base
Tonnage := 1000
Cost Minerals := 3000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Space Stations only need 7% maintenance to match Starfire's 2%.
Ability 1 Val 1 := -93
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 40
Requirement Min Crew Quarters := 40
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Space Station + 1 module
Short Name := Space Station
Description :=
Code := SS+1
Primary Bitmap Name := spacestation1
Alternate Bitmap Name := spacestation1
Vehicle Type := Base
Tonnage := 2000
Cost Minerals := 6000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Space Stations only need 7% maintenance to match Starfire's 2%.
Ability 1 Val 1 := -93
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 80
Requirement Min Crew Quarters := 80
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Space Station + 2 modules
Short Name := Space Station
Description :=
Code := SS+2
Primary Bitmap Name := spacestation2
Alternate Bitmap Name := spacestation2
Vehicle Type := Base
Tonnage := 3000
Cost Minerals := 9000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Space Stations only need 7% maintenance to match Starfire's 2%.
Ability 1 Val 1 := -93
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 120
Requirement Min Crew Quarters := 120
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Space Station + 3 modules
Short Name := Space Station
Description :=
Code := SS+3
Primary Bitmap Name := spacestation3
Alternate Bitmap Name := spacestation3
Vehicle Type := Base
Tonnage := 4000
Cost Minerals := 12000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Space Stations only need 7% maintenance to match Starfire's 2%.
Ability 1 Val 1 := -93
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 160
Requirement Min Crew Quarters := 160
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Space Station + 4 modules
Short Name := Space Station
Description :=
Code := SS+4
Primary Bitmap Name := spacestation4
Alternate Bitmap Name := spacestation4
Vehicle Type := Base
Tonnage := 5000
Cost Minerals := 15000
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Space Stations only need 7% maintenance to match Starfire's 2%.
Ability 1 Val 1 := -93
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 200
Requirement Min Crew Quarters := 200
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Small Planetary Defense Center
Short Name := Planetary Defense Center
Description :=
Code := PDC
Primary Bitmap Name := smallpdc
Alternate Bitmap Name := smallpdc
Vehicle Type := Weapon Platform
Tonnage := 100
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := PDCs only need 10% maintenance to match Starfire's 3%.
Ability 1 Val 1 := -90
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Large Planetary Defense Center
Short Name := Planetary Defense Center
Description :=
Code := PDC
Primary Bitmap Name := largepdc
Alternate Bitmap Name := largepdc
Vehicle Type := Weapon Platform
Tonnage := 500
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Construction Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := PDCs only need 10% maintenance to match Starfire's 3%.
Ability 1 Val 1 := -90
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Satellite 1
Short Name := Satellite 1
Description :=
Code := SAT1
Primary Bitmap Name := satellite
Alternate Bitmap Name := satellite
Vehicle Type := Satellite
Tonnage := 20
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellite Branch
Tech Level Req 1 := 2
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Satellite 2
Short Name := Satellite 2
Description :=
Code := SAT2
Primary Bitmap Name := satellite
Alternate Bitmap Name := satellite
Vehicle Type := Satellite
Tonnage := 40
Cost Minerals := 10
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellite Branch
Tech Level Req 1 := 4
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Satellite 3
Short Name := Satellite 3
Description :=
Code := SAT3
Primary Bitmap Name := satellite
Alternate Bitmap Name := satellite
Vehicle Type := Satellite
Tonnage := 50
Cost Minerals := 30
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellite Branch
Tech Level Req 1 := 8
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Satellite 4
Short Name := Satellite 4
Description :=
Code := SAT4
Primary Bitmap Name := satellite
Alternate Bitmap Name := satellite
Vehicle Type := Satellite
Tonnage := 70
Cost Minerals := 40
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellite Branch
Tech Level Req 1 := 12
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Satellite 5
Short Name := Satellite 5
Description :=
Code := SAT5
Primary Bitmap Name := satellite
Alternate Bitmap Name := satellite
Vehicle Type := Satellite
Tonnage := 80
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellite Branch
Tech Level Req 1 := 17
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Satellite 6
Short Name := Satellite 6
Description :=
Code := SAT6
Primary Bitmap Name := satellite
Alternate Bitmap Name := satellite
Vehicle Type := Satellite
Tonnage := 100
Cost Minerals := 90
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellite
Tech Level Req 1 := 22
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Drone 1
Short Name := Drone 1
Description :=
Code := DR1
Primary Bitmap Name := drone
Alternate Bitmap Name := drone
Vehicle Type := Drone
Tonnage := 20
Cost Minerals := 10
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Drone Branch
Tech Level Req 1 := 2
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Drone 2
Short Name := Drone 2
Description :=
Code := DR2
Primary Bitmap Name := drone
Alternate Bitmap Name := drone
Vehicle Type := Drone
Tonnage := 40
Cost Minerals := 25
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Drone Branch
Tech Level Req 1 := 6
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Drone 3
Short Name := Drone 3
Description :=
Code := DR3
Primary Bitmap Name := drone
Alternate Bitmap Name := drone
Vehicle Type := Drone
Tonnage := 50
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Drone Branch
Tech Level Req 1 := 10
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Drone 4
Short Name := Drone 4
Description :=
Code := DR4
Primary Bitmap Name := drone
Alternate Bitmap Name := drone
Vehicle Type := Drone
Tonnage := 70
Cost Minerals := 65
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Drone Branch
Tech Level Req 1 := 15
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Drone 5
Short Name := Drone 5
Description :=
Code := DR5
Primary Bitmap Name := drone
Alternate Bitmap Name := drone
Vehicle Type := Drone
Tonnage := 80
Cost Minerals := 80
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Drone Branch
Tech Level Req 1 := 19
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Drone 6
Short Name := Drone 6
Description :=
Code := DR6
Primary Bitmap Name := drone
Alternate Bitmap Name := drone
Vehicle Type := Drone
Tonnage := 100
Cost Minerals := 110
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Drone Branch
Tech Level Req 1 := 25
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 10
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gig
Short Name := Gig
Description :=
Code := GIG
Primary Bitmap Name := Gig
Alternate Bitmap Name := Gig
Vehicle Type := Fighter
Tonnage := 10
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Small Craft Root
Tech Level Req 1 := 1
Number of Abilities := 0
Requirement Must Have Bridge := False
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 1
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Shuttle
Short Name := Shuttle
Description :=
Code := SH
Primary Bitmap Name := shuttle
Alternate Bitmap Name := shuttle
Vehicle Type := Fighter
Tonnage := 10
Cost Minerals := 15
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Small Craft Root
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Shuttles have a little cargo space
Ability 1 Val 1 := 10
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 3
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Assault Shuttle
Short Name := Assault Shuttle
Description :=
Code := AST
Primary Bitmap Name := ashuttle
Alternate Bitmap Name := ashuttle
Vehicle Type := Fighter
Tonnage := 20
Cost Minerals := 25
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Small Craft Root
Tech Level Req 1 := 3
Tech Area Req 2 := Economic Level Root
Tech Level Req 2 := 3
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Assault shuttles have a little cargo space.
Ability 1 Val 1 := 20
Ability 1 Val 2 :=
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 4
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 1
Short Name := Gunboat 1
Description :=
Code := GB1
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 300
Cost Minerals := 360
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Gunboat Branch
Tech Level Req 1 := 6
Tech Area Req 2 := Economic Level Root
Tech Level Req 2 := 6
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 8/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 2
Short Name := Gunboat 2
Description :=
Code := GB2
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 360
Cost Minerals := 432
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Gunboat Branch
Tech Level Req 1 := 9
Tech Area Req 2 := Economic Level Root
Tech Level Req 2 := 9
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 8/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 3
Short Name := Gunboat 3
Description :=
Code := GB3
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 420
Cost Minerals := 504
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 12
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 12
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 4
Short Name := Gunboat 4
Description :=
Code := GB4
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 480
Cost Minerals := 576
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 15
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 15
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9/7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 5
Short Name := Gunboat 5
Description :=
Code := GB5
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 540
Cost Minerals := 648
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 18
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 18
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 10/7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 6
Short Name := Gunboat 6
Description :=
Code := GB6
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 600
Cost Minerals := 720
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 21
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 21
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 10/7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 7
Short Name := Gunboat 7
Description :=
Code := GB7
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 660
Cost Minerals := 792
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 25
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 25
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 11/8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 8
Short Name := Gunboat 8
Description :=
Code := GB8
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 720
Cost Minerals := 864
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 30
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 30
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 11/8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 9
Short Name := Gunboat 9
Description :=
Code := GB9
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 780
Cost Minerals := 936
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 35
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 35
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 12/8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Gunboat 10
Short Name := Gunboat 10
Description :=
Code := GB10
Primary Bitmap Name := gunboat
Alternate Bitmap Name := gunboat
Vehicle Type := Fighter
Tonnage := 840
Cost Minerals := 1008
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 40
Tech Area Req 2 := Gunboat Branch
Tech Level Req 2 := 40
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 12/9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 1
Short Name := Fighter 1
Description :=
Code := FTR1
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 200
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 7
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 7
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 10/5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 2
Short Name := Fighter 2
Description :=
Code := FTR2
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 240
Cost Minerals := 240
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 10
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 10
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 11/5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 3
Short Name := Fighter 3
Description :=
Code := FTR3
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 280
Cost Minerals := 280
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 13
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 13
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 11/5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 4
Short Name := Fighter 4
Description :=
Code := FTR4
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 320
Cost Minerals := 320
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 16
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 16
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 12/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 5
Short Name := Fighter 5
Description :=
Code := FTR5
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 360
Cost Minerals := 360
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 20
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 20
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 12/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 6
Short Name := Fighter 6
Description :=
Code := FTR6
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 400
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 24
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 24
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 13/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 7
Short Name := Fighter 7
Description :=
Code := FTR7
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 440
Cost Minerals := 440
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 29
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 29
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 13/6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 8
Short Name := Fighter 8
Description :=
Code := FTR
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 480
Cost Minerals := 480
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 34
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 34
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 14/7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 9
Short Name := Fighter 9
Description :=
Code := FTR9
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 520
Cost Minerals := 520
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 39
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 39
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 14/7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Name := Fighter 10
Short Name := Fighter 10
Description :=
Code := FTR10
Primary Bitmap Name := fighter
Alternate Bitmap Name := fighter
Vehicle Type := Fighter
Tonnage := 560
Cost Minerals := 560
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Economic Level Root
Tech Level Req 1 := 44
Tech Area Req 2 := Fighter Branch
Tech Level Req 2 := 44
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 15/7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
=======================================================================================
- END*
=======================================================================================
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